Video Games, Cheats,Reviews Gaming

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Thursday, March 31, 2011

Fable III PC system requirements revealed


Fable III is set for its PC debut later this year and today IGN has posted up word that the hardware system requirements for developer Lionhead Studios' latest fantasy RPG have been revealed. You can check out both the minimal and recommended system specs for the game after the jump.

As we have reported earlier this year, the Fable III PC port will be released on May 17 and will include a new Hardcore difficulty mode. The game will also be the first PC game that will be released by Microsoft Game Studios since the Gears of War port back in December 2007.

Minimal System Requirements
Operating System: XP 32 SP3, Vista 32/64 , Win 7 32/64
CPU: Intel Core 2 Duo 2GHz or AMD Athlon X2 4000+
Memory: 2GB
Hard Drive Space: 12 GB of free space
Graphics Hardware: NVidia 7600GT or ATI HD 2600 Pro
DirectX: 9.0c onward
Network: Internet or LAN connection required for multiplayer

Recommended System Requirements
Operating System: Win 7
CPU: Intel Pentium 2.9Ghz Core 2 Duo or higher
Memory: 4GB
Hard Drive Space: 12 GB of free space
Graphics Hardware: Nvidia 260GTX 896MB or ATI 5770 1GB or higher
DirectX: 9.0c onward
Network: Internet or LAN connection required for multiplayer
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

New Nvidia GeForce beta drivers boost Dragon Age 2 PC performance


If you have been playing the PC version of Dragon Age 2 and have wanted the performance to be better, then you might want to pay attention to this. Graphics chip maker Nvidia has released some new GeForce beta drivers that, among other things, greatly increases the performance of BioWare's recent fantasy RPG.

The 270.51 drivers increase perfomance for that game by up to 516 percent with a GeForce GTX 580 graphics card and up to 461 percent with a GeForce GTX 560 Ti graphics card. Many other PC games also get performance boosts with this driver update. It also includes the first appearance of Nvidia Update, a new and optional program that automatically scans your PC to see if you need a new driver update and then letting you know if a driver is available for download.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Rumors of massive layoffs and studio shut downs hit Sony Online


Sony Online Entertainment, known primarily for its MMO game titles, could be in the middle of a huge restructuring. Kotaku is reporting via unnamed sources that the company has shut down three of its five development studios based in Seattle, Tuscon and Denver. In addition the rumors claims the company has also laid off significant numbers of team members at its two remaining studios, San Diego and Austin. Kotaku claims in its article that the layoffs total nearly a third of Sony Online's employees.

The Tuscon offices are the the home to the team behind the fantasy collectible online card game PoxNora while the Denver team worked on several other collectible online games. The shutdown of the Seattle offices, if true, is perhaps the most significant since it was the studio in charge of developing the long awaited super-spy themed MMO The Agency which was first announced nearly four years ago.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Wednesday, March 30, 2011

TUROK II


Turok II is one of my personal favorite first person shooting games. This game is full of new weapons, many puzzles and mazes to solve. This game is extremely difficult and challenging, especially in the begining when you start out without cheats and just have a knife and a bow.

Of course, sometimes it’s fun to dominate the game without spending a lot of time which is where video game cheats comes into play. For the most part though, the cheats, “mainly the master cheat” (oblivionisathand) ruins the game and turns it into just a shooting game which is fun if you’re in the mood for shooting but it’s really not much of a challenge. This problem with this particular cheat is that it gives you EVERYTHING including ALL WEAPONS, UNLIMITED AMMO, ALL LEVELS, INVINCIBILITY, and ALL SPECIAL ITEMS and a variety of visual and weapon effects. This makes you careless and you don’t have to search for the keys, keycards, hidden levers, new weapons, ammo, health packs, Turok Tokens “they give you extra lives”, or the oracle transporters. This cuts out 95% of the game. The reason I think no one should use this cheat is because I used it and didn’t do anything in the game for years except kill monsters. I didn’t solve any puzzles, mazes, or levels because I always had the cheat. However my buddy bet me I couldn’t get past the third level without cheats. Well, I’m always up for a bet so I gave it a shot. Man if your up for a good challange that is very rewarding Turok II is for you. It took me almost 3 weeks to beat the game. For a gamer like me, puzzle and strategy games don’t take me more than a week. Turok II impressed me and that is why I am writing about it now. This game is on Nintindo 64 and is worth a try for anyone who likes a challenge.

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Super Meat Boy's Super Meat World level portal is only days away


Super Meat Boy's two man dev team at Team Meat have previously announced plans to launch a portal for the PC version that would allow people to download new user made levels for the hit arcade action game. Now the Team Meat Twitter page is reporting that the portal, Super Meat World, is just days away.

The above screenshot is from Super Meat Boy's chapter viewer. According to the tweets from Team Meat, the portal will launch with over five chapters and over 200 new levels. Also the team reports that after Super Meat World launches it will begin work on the long awaited Mac version of the game
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Ultima 4 downloads and fan projects pulled by EA; Mythic project to blame?


Back in the 1990s, the fantasy RPG Ultima 4 from developer Origin Systems was released for free from a few selected and official sources. A lot of folks believed this made the game freeware. However in fact it doesn't as the game's current owner Electronic Arts still owns the rights to the entire Ultima game franchise.

Now word comes from the fan site Ultima Aiera that EA has been sending cease and desist letters to web sites hosting the Ultima 4 download along with other sites that have hosted Flash-based remakes. Why has EA, after all this time, decided to move on these sites? Ultma Aiera speculates that it may have something to do with a secret project at EA's Mythic Entertainment developer. It bases that speculation on Twitter messages from Mythic's creative director Paul Barnett that hint that it may be Ultima related.

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Tuesday, March 29, 2011

Back to the Future Episode 3 released


As promised earlier this week, Telltale Games has now released the third episode for Back to the Future for the PC and Mac as the developer continues its "sequel" to the classic sci-fi movie trilogy. This third episode is titled Citizen Brown and as you can see in the above screenshot Marty McFly has traveled to an alternate 1986 where Hill Valley has been taken over by a fascist version of his long time friend Doc Brown.

As we reported last week this episode also sees the return of Marty's girlfriend Jennifer Brown, voiced by Claudia Wells, who portrayed the character in the first Back to the Future movie.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

StarCraft II to officially launch in China April 6; open beta begins


StarCraft II is now officially invading the many cyber cafes in China. The sci-fi RTS game from developer Blizzard and its Chinese publisher NetEase has now entered into open beta testing in that country and that it will get its official launch just a few days later on April 6.

The game will be sold in 30 day increments for the Chinese market which gives players access to both the multiplayer modes and the single player campaign for the equivalent of $3. The Chinese launch comes several months after StarCraft II was released in much of the world in late July 2010.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Rage to get prose novel adapation


Just a couple of weeks before Rage is released you will be able to check out an adaptation of id Software's next first person shooter in convenient prose form. Publisher Bethesda Softworks announced that a novel version of the post-apocalyptic game will be released via Del Rey on August 30. The game itself is due out on September 13.

The novel goes deeper into the storyline for Rage and is being written by Matt Costello who is a long time collaborator with id on the third Doom game and also on Rage. Costello has previously written two novels based on the storyline for Doom 3.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Rayman Forever pops up on GoG.com


GoG.com brings us another classic Ubisoft game to its growing PC game DRM-free download library today. This time its Rayman Forever, a revamped version of the first ever game in Ubisoft's long running side scrolling action-adventure game series.

The 1999 released game, featuring a character that has hands and feet but no arms and legs, comes three years after the first version of Rayman, the creation of the acclaimed designer Michel Ancel. This version of the game contains a number of extras including a level editor and 40 levels that have been made by Rayman fans. You can get Rayman Forever at GoG.com now for $5.99.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

War Inc Battle Zone Closed Beta Giveaway at Big Download


Last week we posted up an interview with the COO of Online Warmongers as we chatted about its upcoming free-to-play shooter War Inc Battle Zone. The game is entering its new closed beta testing period in preparation for its launch this summer. Today Big Download is offering its readers a chance to play in the closed beta test.

This beta test is being handled a bit differently than others we have reported on. Online Warmongers has spots for a whopping 5,000 of our readers. However the closed beta code for the game is the same one for all of those spots so there's no real need for us to actually email the code to each individual reader. Basically you can head over after the jump and follow the directions to get the code and access the closed beta test. Once all 5,000 spots are filled we will update the post accordingly.

Congratulations! Welcome to the closed beta test of The War Inc. Battlezone

As a participant in our beta test, you'll have the chance to experience our new Free to Play third person shooter before it is released to the public. We're looking for your feedback as well as your game play experience; including team vs. team multi-player maps, purchasable items and more. As well as playing the game, we would also appreciate it if you will report any bugs you may find during the closed beta. Bugs can be reported to us via the support form available only for registered users.

Getting started

1. Create an account
- Goto https://account.thewarinc.com
- Enter your desired username, password and email address.

Your Invite Code: 111U-YG5H-KGGK-MCAJ

2. Install and run game: Once logged in to your account on the "War Inc. Battlezone" website, you can run the game directly by clicking the "PLAY GAME" button or download and install game manually.

- To automatically run game from web page:
- click "PLAY GAME" button
- You will be asked to install web control which will launch the game for you. Please follow the instructions on the screen - they are specific to your web browser
- Installer launched - depending on your internet connection speed.
- After you've installed game and web control you'll be able launch game directly from War Inc web site and you can skip login screen by going directly thru the home menu in a game!
- To download and launch installer manually
- Please follow this link https://account.thewarinc.com/download
- Save and/or run this installer/updater to a folder of your choice, such as "C:\War Inc Battlezone" or anything else you wish to download it to.
- Double click on the WarIncBattlezone_Installer.exe and follow the steps to install the game. (If necessary, click the Install Direct X checkbox to install Direct X.) Installing and accepting the EULA binds you under our Non-Disclosure Agreement so make sure you keep information about this game private.
- Run the game via the Start Menu or by clicking War Inc: Battlezone game icon desktop, accept the EULA, then on the login screen, and log in by using your Username and Password that you created in Step 1.

Saturday, March 26, 2011

Full details on Lee-Sin, League of Legends’ upcoming champion


Good one Riot Games! You really got me with that prank—for a second there, I thought you’d actually confirmed plans to release of the Blind Monk, after years of denying he would ever be revived. Whazzat? It’s not April Fools’ Day? Then…it’s true! Lee-Sin, better known to old-school League of Legends fans as the Blind Monk, is finally resurfacing after a two year hiatus. Come check out the classic champion’s new moves, including a roundhouse kick that puts Chuck Norris to shame.

A little back-story: Lee-Sin was present in early LoL builds, but he never made it into the initial release. One of Riot’s software engineers, Hohums, uses the Blind Monk as his avatar on the forums, and would constantly joke about the Monk’s revival. The Blind Monk was even deconfirmed by Riot’s Ezreal, all but guaranteeing he would never make it back into the League. And with all these Urf appearances, who knows what Riot has in store for other popular but unimplemented champions?

I’m personally planning to buy Lee-Sin on day one, no questions asked. His playstyle sounds incredibly fun—energy heroes are always great for when you want faster-paced combat, and the thought of chaining his abilities into an onslaught of damage gives me a tingly feeling. What’s your take on Lee-Sin? Should Riot have left him on the cutting-room floor, or are you eager to give judo-chops to the necks of all those two-eyed champions?

A New Beginning preview


As all right-thinking people know, there are two reasons not to worry about the environment. If the babbling of fools is correct, the world will end in 2012 anyway. If not, television has long since taught us that if things get too bad, Gaia, spirit of the Earth, will send five magic rings to five special young people, and Captain Planet will clear up our mess. It wouldn’t lie about something like that, right?

There is of course a third possibility. Maybe nothing will change. Maybe the world will continue its spiral into chaos and decay, rendering the planet a barren wasteland where the surface can no longer support life and every day is a miserable existence of swallowing down food pills and waiting for a solar flare to scythe through the atmosphere and finally put us all out of our misery. Maybe in those dark days, only the sudden invention of time travel will offer some form of escape, allowing representatives of humanity to jump back and seek help from the one man who could have set it all right. That man is named Bent Svennson, and if you’re wondering how many cheap jokes about that are coming: just one, promise.
Despite the environmental angle, don’t worry – from the bits we’ve played so far, A New Beginning is neither preachy nor educational. The plot is pure sci-fi, involving a clash between one magic power-source that nukes the Earth, and a race to get it replaced with another magic one that turns simple algae into the ultimate fuel. By the end, there may be a puzzle where you need to sort the recycling into the correct bins or plant a tree, but most of the first chapter at least is more about running around a futuristic San Francisco, followed by a trip back to modern times where you find yourself finding ways to use aftershave and scrap paper to escape from a helicopter in mid-flight, and then sabotaging an energy conference with a badly forged press ID. If controlling emissions can’t save the world, then by god, at least we have adventure game puzzle logic to fall back on! (It’s also darkly amusing that the very first real puzzle, in which you control arch-environmentalist Bent, ends up with you lazily killing a bird.)

Mass Effect 2 The Arrival DLC will have Shepard fighting alone


Commander Shepard will be flying solo for the final slice of Mass Effect 2 DLC. The Arrival will see you journey to the very edge of charted space to help out an operative with early intelligence on an imminent Reaper invasion, but none of your companions will tag along for the ride. It looks as though Bioware are planning a challenging end to the last piece of Mass Effect 2 DLC with plenty of combat and not much conversation.

Joystiq have taken an early look at The Arrival. The mission will be playable any time after the Horizon mission that takes place halfway through the game, and is described by Bioware as “kind of an epilogue.” Joystiq point out that there will be plenty of combat, and the grumpy, four-eyed Batarians will be the ones taking your bullets.

The solo nature of the mission will mean added challenge for those playing with an Engineer Shepard, or any poorly-armoured class. Luckily, there will be stealth options that will let you get around a few fights. It doesn’t sound as though there will be much in the way of conversation or choices to make, and the mission isn’t going to link Mass Effect 2 to Mass Effect 3, though it should shed more light on the Reaper threat that’s poised to strike.

The Arrival is coming out next Tuesday March 29.

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Just Cause boss says hiring hackers and better games will beat PC piracy


Better PC games and a better relationship with hackers are the key to fighting piracy, according to Christofer Sundberg, the boss of Just Cause creators, Avalanche. Sundberg believes that common anti-piracy measures like DRM “punishes the people who have actually paid for the game,” and says that hiring hackers is a good way to discover new talent, admitting that “50 percent of the people that work for me come from a hacker background.”

Sundberg was speaking to CVG about better approaches to tackling game piracy, and his belief that there is plenty of potential in the piracy community. “I absolutely think that’s a fair approach, to think about how these people can fit on the right side of the law. It’s one way, at least. Perhaps the truest pirates are too much down the road of anarchy to ever work with you in a proper way; these are the guys who see us as evil!

“But in Sweden the [hacking] scene was huge. We’re the home of the Pirate Bay, you know. As a studio, we’ve found that there’s definitely a lot of talent [in the hacking community].”

As well as tapping the know-how of the hacking community, Sundberg believes that better PC games will reduce levels of piracy, but admits that poor PC ports are a common problem.

“I think piracy wouldn’t be as much of an issue if there were better PC games out there. We could just scrap the whole concept of stupid DRM,” he says, adding “I’ve always been of the opinion that we should design PC games for the PC players. PC players and console players are completely two different types of consumer.

“You end up just doing a port, so there’s not a lot of time, budget or creative thinking going into using the PC. I think that’s quite sad. We [as an industry] should take the PC platform, more seriously. Everyone is just complaining about piracy on the PC, but when it comes to in-game DLC or social connectivity, the options on PC compared to console are endless.”

“I would like at some point to do a really good PC game designed specifically for PC players.”

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Heroes of Newerth’s latest champion, Tremble, will shake up the lanes

Heroes of Newerth players suffering from entomophobia (fear of insects) are about to get a nasty surprise: Tremble, the seventy-sixth hero to join HoN’s ragtag bunch, is sure to give hapless noobs nightmares. Combine the horrifying appearance of Warhammer 40K’s Tyranid Lictor with the creepy burrowing of StarCraft II’s equally horrifying Zerg, and you’ll understand why heroes should be terrified when the ground starts rumbling beneath their feet. Read on to find out more about the bloodcurdling beetle who’ll be coming soon to a gank near you.
Role:
Tremble, an Agility-based melee hero, has got it where it counts: his abilities make him both an excellent farmer and ganker. His early-game harassment and his ability to rake in gold can make him a force to be reckoned with mid-game, giving him free reign to roam around the map killing everything in sight (courtesy of his temporary invisibility). Players will have to use Tremble’s early-game advantages to stay ahead, lest they end up weak in the late-game when everyone else’s abilities that start scaling up. His Ultimate ability, Hive Mind, summons a powerful bug-pet, Shudder; this incredibly strong pet can effectively double your presence around the map. You can farm with Tremble while microing Shudder to aid your team with ganks and scouting. Check out Tremble’s four powers, with tips from S2 Games’ own [S2]Nome, the mind behind this hero.
Abilities:
Dark Swarm: When activated, Tremble becomes enveloped in a Dark Swarm of bugs. Enemies outside of Dark Swarm do less damage to Tremble, while enemies inside the Swarm take high magic damage.  In the lane, it can be used when going for a kill, or simply to farm creeps. Coupled with the slow from Impalers, Dark Swarm can make Tremble a difficult hero to pin down and eliminate. In team fights, activating Dark Swarm while engaging a target grants massive damage mitigation against ranged heroes, forcing them to enter the Swarm to take Tremble down.

Thursday, March 24, 2011

Duke Nukem Forever delayed to June 14


Duke Nukem Forever is still coming, after 14 years of development. But it's apparently not coming on May 3 anymore. In a new trailer (which you can see after the jump) Gearbox Software's Randy Pitchford is pretty much blindsided with the reveal that the long awaited first person shooter is now due for release on June 14 in the US (with a June 10 release date in other parts of the world).

While no reason was given for the delay we actually think this is a good thing since Duke Nukem Forever was originally being released in a very crowded month of May for new game releases, especially for first person shooters (both Brink and F.E.A.R. 3 are also due out that month). The new June date will be relatively free of new game releases.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

F1 2011 due out in September


Codemasters' newest racing sim game franchise will get a second installment in September. MCV reports that F1 2011 will be released on September 23 for the PC and other platforms. Since that's on a Friday it's likely that the game will be released in the US a few days earlier or later.

Codemasters first released its first PC Formula 1-based racing game, F1 2010, last fall. Despite some issues with the game's AI that were fixed via patches later (along with post launch support for DirectX 11 graphics) MCV reports that the game was the most successful in Codemasters' history
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Tuesday, March 22, 2011

Rift devs get help from a hacker and plug security flaws


Since launch, Trion World’s new MMO, Rift, has been under constant attack from hackers trying to steal accounts. Trion Worlds have been fighting back against the attacks with the help of a benevolent hacker who spotted a huge security flaw in Rift’s system, and contacted the developers to help them fix the problem. Trion Worlds have since launched a “one-two punch” of security updates over the weekend to help protect player accounts.

The hacker goes by the name ManWitDaPlan, and refers to himself as a “white hat”, an ethical hacker whose day job involves running a security firm that works to secure and destroy sensitive data. His Rift account was hacked in March, so when he spotted a loophole in the Rift servers that would allow a malicious user to access someone else’s account without needing their user name and password, he got in touch with Trion straight away. Five minutes later, he was talking to Rift lead developer Steve Chamberlain, and the engineering team was working on a fix for the problem.

“Trion hit this like Jackie Chan channeling Bruce Lee,” said ManWitDaPlan, speaking to ZAM, “which is what you do when you find an exploit. No playing the blame game, no whining, just find and fix and slam the door on the hackers.”

Rift executive producer Scott Hartsman posted on the Rift forums on Saturday to thank the helpful hacker, “We’d definitely like to thank Mr. ManWitDaPlan for the well-timed assist. Sir, we salute you and offer our most heartfelt thanks.” It’s rumoured that ManWitDaPlan received a lifetime subscription to Rift for his troubles. All he would say is “Trion seems very happy with me for some reason. I’ll be around for a while…”

In the Saturday forum post, Hartsman also outlined a few new security measures for Rift, saying that, so far, hacks have affected about 1% of the Rift community. Trion Worlds are hiring more staff to combat the ongoing attacks.

“Both the login fix and the Coin Lock addition have been doing their part in signficantly reducing overall incidents over the last 18 hours.” says Hartsman, adding that “neither one is a silver bullet, but so far it is looking to be a solid one-two punch.” Meanwhile he encourages players to make sure their email passwords and Rift passwords are different, saying that attacks are likely to continue. “This will remain something that we will continue keeping an eye on, forever.”

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Prey 2 inspired by Blade Runner and Mirror’s Edge


The first details of Prey 2 suggest that it will be very different to the original, though equally as mad. It will be a single player only, open world shooter set in a run-down future metropolis. The main character will be a free-running Sheriff with the unlikely name of “Killian Samuels,” and the game promises to have “the moving scheme from Mirror’s Edge, the freedom of Mass Effect and the fire fights of Killzone 2.”

GameReactor magazine have spilled the beans on the sequel, which will draw inspiration from Mass Effect, The Chronicles of Riddick, Blade Runner and Mirror’s Edge. Killian will be “as flexible and limber as Faith of ME, leaping over hights, hanging by arms from pipes, balancing on thin boards and jumping like a cat upwards structures.”

The game has been in development for three years and is set on the planet of Exodus, an alien desert world with big city environments. You’ll be able to pick and choose missions and the game will have an inventory system that will let you upgrade your weapons and abilities. Weapons can be customised and rebuilt to change their stats, and different ammo types add more customisation options.

The portals of Prey 1 will return, though they’ll be rarer, and the multiplayer mode won’t make a return at all. Human Head said “Who would pick the MP mode of Prey 2 ahead of the one in for example Halo Reach? We’d rather to a really good SP adventure.” The game is scheduled to come out next year.

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Duke Nukem Forever multiplayer replaces flag with capturable, slappable women


Duke Nukem Forever’s “Capture the Babe” CTF variant requires you to abduct a woman to score. The mode is revealed in the latest issue of Official Xbox Magazine US where they explain that Gearbox will give the option to give her a “slap” if she “freaks out” as you drag her across the map.

WTF? Read on for the details and to hear Gearbox’s CEO’s attitude towards Duke’s controversy-bating elements.

Speaking to the magazine, Gearbox CEO Randy Pitchford said: “Our goal isn’t to shock people, but I think there’s some stuff that’s a bit uncomfortable. I mean, the alien’s plan is to capture our women and impregnate them to breed an alien army, so you can imagine some horrible shit happens.”

OXM reports that Capture the Babe is “Pretty much what you’d expect to see from a CFT-style mode, with one small touch: the “Babe” will sometimes freak out while you’re carrying her (somewhat understandable we’d say) at which point you have to hit a button to gently give her a reassuring slap.”

According to Randy, Gearbox are intending to “Get right up to that edge and then relax enough so people don’t reject it.”

Sorry Randy, I just rejected.

I like flags and guns as much as the next man, but abducting and slapping women has never been on my gaming wishlist. Yes, footage of the mode in action hasn’t yet been released, but I’m finding it hard trying to imagine how this could be work out fine.

OXM details four multiplayer modes which will support up to eight players each: Dukematch, Team Dukematch, Capture the Babe and Hail to the King. Duke Nukem Forever will come in multiple editions, and is due for release May 3 2011.

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Crysis 2 review


An alien dropship hums overhead, trailing otherworldly ruby-red fumes from its engines. The patrol craft spits shining metal pods at the earth as it passes. Embedded in the city street asphalt, the pods pop like pressurized eggs; three raptor-legged, inquisitive Ceph soldiers spring out.

They can’t see me, but I’m a mere 20 feet away, invisible, steel feet perched still atop a shipping crate. I’m holding the wrong gun for this—a microwave gun would’ve been ideal—but I don’t care. I love the way my SCARAB assault rifle’s laser sight attachment seems to wander organically, slightly out of sync with my movements, illuminating what I’m about to kill. I center it on the aliens’ weak spot: an exposed patch of pink-goo translucence where tendrils dangle—like Cthulhu’s tentacles—from their back.
As the aliens’ formation fans out, I seize the moment and fizzle out of stealth mode. Eight rounds ping the Ceph commander, but he doesn’t die. In two seconds, he’ll activate a shield that makes him four times harder to kill. I can’t take him down in time—I need to flee. I sprint-leap off the container and tap Q; the voice in my head murmurs “MAXIMUM ARMOR,” and I hear my suit’s skin go hyper-dense, just in time to absorb the fall damage. I backpedal into an alley—my armor can’t sponge the damage from another energy blast. I need to find cover, but turning to look in the direction I’m walking would cost a precious second that I don’t have.

I think my back is near a wall—I’ve got to trust that that’s true. I spend my last Nanosuit energy on a hail Mary blind leap, holding the spacebar as I mentally cross my fingers. I hear a robotic whoosh—like a high-tech trampoline. Twenty feet off the ground, my feet find a cobblestone ledge. I cloak and dart off. I’ve never felt more like Batman in a game—and that includes Batman games.

EA manager says $60 games are “exploitative


General manager at EA Ben Cousins has been talking about the benefits of the free-to-play model ahead of the launch of the Battlefield Play4Free open beta in April. He says that he believes the $60 pricing on games is “exploitative,” and considers the full priced game market to be “a really harsh business model.”

Cousins was talking to Rock Paper Shotgun about the controversies surrounding microtransactions in free-to-play games when he said “I have trouble working out why free-to-play games have generated controversy – I’ve been doing this for four years now, so it feels kind of normal to me – but I can’t think of anything more exploitative than gating all of your content behind having to pay someone $60.”

“That’s a really harsh business model if you think about it objectively,” he adds, saying “what we do is enable everyone to play the game, and figure out if they like it. If they don’t like it they can walk away and they don’t lose anything.”

“How many times have we all bought crappy games for $60, right? And the majority of people in our game spend less than that – the cost of a full-priced game. So what we’re selling is a cheaper than full price game that you can try before you buy.”

Cousins goes on to say that the rise of cross compatible platforms like HTML5 and Unity will see games spread across multiple platforms. “PC, Mac, Linux, Android, Chrome potentially – developers are going to become platform agonostic. You are seeing that with HTML5, Unity, the Molehill version of Flash, these are 3D engines with high level features and hardware graphics support, and they will run on any of those platforms. I see the future being guys on PCs playing this stuff, but they will be playing with guys on Android Tablets and Mac Netbooks, etc, etc.”

According to Cousins, the rise in cheap, powerful laptops will mean that free-to-play, portable, multiplayer games will soon be massive. “I think the future will be us playing on these devices and playing free games with deep multiplayer experiences.” What do you think, are portable, free-to-play games the future?

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Sunday, March 20, 2011

Dragon Age 2 DRM debate continues


Last week there was a lot of "he said, she said" accusations about the PC version of Dragon Age 2's DRM set up. A self-appointed watchdog web site called Reclaim Your Game claims that the PC port of BioWare's RPG sequel had used SecuROM without revealing that fact to consumers. BioWare reps denied that, stating that the PC version used a release control software made by the same company that also made SecuROM but that the two were not the same product.

Now Reclaim Your Game has fired back, saying that Dragon Age 2's use of the company's release control product is just another form of SecuROM, stating, "Contrary to what EA and Bioware have stated, SecuROM Release Control is implemented in Dragon Age 2 without Consumer notification through its Game Packaging, Manual, Readme and EULA." The organization also claims that it won't help BioWare with "fixing" this situation while at the same time offering its services to other game publishers and developers.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

More changes in membership for PC Gaming Alliance


A few weeks ago, Big Download was the first to report that two founding members of the PC Gaming Alliance, Microsoft and Nvidia, had departed the non-profit organization. Now it seems that another founding member is reducing its involvment in the PCGA and yet another member has left entirely.

According to the PCGA's members web page, founding member Dell is now listed as a "Contributing" member of the organization rather than its previous role in the higher tier "Promoters" member level. Furthermore another PCGA Promoter member, Sony DADC (who among other products handles the SecuROM DRM programs that are used in a number of PC games) has apparently left the organization entirely.

This leaves just founding members Epic Games and Intel as Promoter members of the PCGA along with Razer and Capcom who joined after the organization was founded in 2008.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

The Precursors review


You start The Precursors in a suspiciously corridor-shaped jungle, shooting plant monsters. Two marines with the same voice-actor nag you to hurry up, even after they’ve been melted by plant spit. This is not a polished game.

Depending on who you talk to in this FPS-RPG, your name is Tris, or Treece, or Trees Creighton and you’re a soldier in the Amarnian army. Actually, wait, an ace space pilot. Or a mercenary. A bounty hunter, even. Someone somewhere spilled coffee on the The Precusors’ story bible.

Lonely planet
After the linear jungle section, you get to roam around Goldyn, a desert planet with one detailed town and lots of bandits and dunes. You can keep with the shonky story, but there’s a wealth of secondary missions you can get from the city folk. Find my car. Kill my wife. Buy me drugs. Kill four ogre lizard guys, and bring me their hands for soup. They say things like, “Did you get make the bandits dead okay?” You’re allowed to reply, “No problem buddy, much less is the worry!” All of the dialogue is this badly translated, and it grows on you.

The missions are short, well signposted and well paid. You get a buggy early in the story, so traversing the desert is fairly painless. But there isn’t anything terribly exciting to buy with your cash and the things you really need – replacement tyres for your buggy, or more bullets for the gun on your buggy – are nowhere to be found. As well as cash, you get experience points and go up levels. When you do that, you can sift through the bargain bin of boring perks. Do I want to run slightly faster, or get better at breaking into filing cabinets for worthless junk? Progression comes in small, tedious steps.

After fighting the good fight on Goldyn, you get your very own space ship so you can fly to planet Gli. There, you’ve got to incite a civil war so you can distract the natives, poison all of their babies, and pave the way for colonial genocide. Things pick up here, though.

You’re best to ignore the story and jet around in space. Responsive controls let you engage in dogfights with interceptors and strafing runs on capital ships, or cruise smoothly between star systems. In space, there’s a system of interdependent reputation sliders that govern how factions interact with you. Kill some Free Traders, and your reputation increases in the eyes of the Intergalactic Empire of Just Stop All That Free Trading Thanks. It’s a welcome note of complexity.

You can also buy cheap goods and sell them somewhere else for profit, but there’s no real incentive to – the premium upgrades aren’t much better than the standard shields and lasers, and you’re fully upgraded in just a few short milk runs, regardless.

For a game that I’m about to injure with a smallish number, it reminds me a little of Morrowind. You can spend hours lost among alien worlds, dreamily hunting defenceless trade vessels in space, blissfully ignoring your mission pointers.

The Precursors doesn’t make it compelling. You don’t get new toys to play with. You can’t do anything meaningful with all the cash except stock up on medkits and missiles. You’re left with the urge to play a better space trader like X3: Reunion, or a better sci-fi RPG like Mass Effect 2. Do that instead.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

White Gold review


“Zombies? That’s ridiculous. It was giant cougars that killed him.” That’s my CIA handler. The one who’s supposed to be keeping a cool head in the midst of anarchy. The one I’m relying on to help me with my mission, to stop the flow of poisonous cocaine out of Colombia that’s killing rappers and starlets. The record company hired me, you see.

White Gold is about as close to an open-world RPG as it is to an FPS. You level up, have an inventory to manage, and upgrade your equipment with brightly coloured boxes. You have standings with each faction, which raise and lower depending on how many of their opposition you kill. In theory, that’s how it all works.

The problem is, after the first hour or two, things start to go wrong. Not as part of the narrative, or through any sort of intended design. This is from the makers of Boiling Point, one of the most notoriously buggy games ever released. Missions become broken, enemies attack you when they shouldn’t, and occasionally cars fall out of the sky and explode.

White Gold doesn’t spend a good deal of time explaining itself. It’s a sandbox game in the most rudimentary sense of the word. Developers Deep Shadows put you in a world with the loosest, most nonsensical plot they can think up, and allow you to just to play around with it. You can work for guerrillas, the government, the mafia, or the hundreds of civilians who have their own little problems for you to solve, which usually involve the application of bullet to skull.

You stop a suicide by killing the suicidee’s wife’s lover. You settle a dispute over cards by killing the winner to make the loser feel better. You buy an alien communication device off a mechanic, so a hobo can get it back. And then there are the giant spiders and zombies, who manage to remain absent for a good deal of the game, despite being alluded to constantly during conversations with the locals.

Gert lush
If the bugs were all of the latter variety, it might be a surreal romp through tropical islands. Sadly they’re far more of the former, getting especially impossible when you’re supposed to infiltrate an army base, only to find that the uniform won’t equip when you try to put it on, and the only way to complete the mission is to kill a few hundred soldiers.

It’s heartbreaking. An impressive game that falls short on so many levels, only because it tries to reach so far. Factions, economy, side quests, a huge, lush world and even semi-destructible buildings, all make it seem like it could be a truly brilliant game, but the further you get from the (mostly) workable start, the more and more apparent it becomes that the game is broken.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Saturday, March 19, 2011

Sony: PS3 is beating Xbox 360... in France


PS3 is leading Xbox 360 in terms of hardware and software sales in France, according to a new Sony announcement based on data from GfK.

According to a Google translation of a Gamekyo article, PS3 has surpassed three million sales in the country, versus Xbox 360's 2.3 million.

On the software front, PS3 games have generated €418 million (equivalent to eight million units sold), versus €337 million for Wii games and €239 million for Xbox 360 titles.

CVG readers often ask for European sales data when we post the monthly NPD numbers from the US, so here you are. Unfortunately, we don't have access to wider European sales figures that we're allowed to publish on a regular basis, otherwise we would.

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Homefront: Review round-up


The vast majority of the world's Homefront review scores are now in - and make for interesting reading material.

Alongside CVG's 8.6/10 review, UK mags PSM3 and Xbox World 360 both scored the game in the 80s.

Meanwhile, Official Xbox Magazine US gave the game an impressive 8/10, celebrating the title's "polished, engaging multiplayer modes".

PC Gamer went for a 79% score, whilst UK lads' mag Zoo plumped for the highest rating of any major UK outlet - although its praise-filled 9/10 verdict was matched by Official PlayStation Magazine Italy.

But it wasn't all such good news for Kaos and THQ. Destructoid and Joystiq both offered a 5/10 score. The latter complained that one good story moment was a "tiny narrative ember in a big dark cave of missed opportunity". Ouch.

7/10 was a popular score from some major outlets - including GamesRadar, OXM UK, Gamespot, Game Informer, IGN and VideoGamer.

Some bright spots for THQ came with Ripten's 8.5/10 and two 8/10s from GamePro and EuroGamer Spain - although the latter's UK cousin gave the game a less positive 6/10.

THQ announced on Wednesday that Homefront had sold 375,000 copies on its first day on sale in the US. The FPS hit European shelves for 360, PS3 and PC this morning.

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Shattered Horizon Patch 1.3.0.53 Released


Shattered Horizon was an original space combat first person shooter that was developed by the creators of 3D Mark benchmarks, Futuremark. Sadly, it didn’t appeal to most PC gamers but the company is still supporting it. An update for it is now available that adds the Last Stand pack, a free expansion that includes single player, online co-op and a new game mode. The game will auto-update itself the next time you run it!

SHATTERED HORIZON 1.3.0.53
• Play all game types in single player mode with bots.
• Choose the number of bots and set the difficulty level, play for fun or challenge yourself to improve.
• Play the new Last Stand game mode which pits a team of four against waves of increasingly difficult bot enemies.
• Last Stand can be played with bots on your team in single player, or with friends in online co-op.

SHATTERED HORIZON SERVER 1.3.0.17
• Server hosts can optionally add and configure bots for multiplayer games.
• Bots will leave a game to make room for real players, and rejoin to make up team numbers.

Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.