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Monday, January 31, 2011

Scarface: The World is Yours Cheats

Decrease Cop Heat

Pause the game, choose CHEATS and enter the following:
Decrease Gang Heat

Pause the game, choose CHEATS and enter the following:
Fill Balls Meter

Pause the game, choose CHEATS and enter the following:
Increase Cop Heat

Pause the game, choose CHEATS and enter the following:

Call of Duty: Black Ops First Strike DLC Review

The first DLC map pack for Black Ops is here and it’s great! Not only do you get four great new maps for the online component, but also a cool new map for Zombies to sink your teeth into. If you were at all querying whether or not to purchase this new map pack, you can rest assured that you’re getting your money’s worth.
This map pits you on the rooftops of Chinese city Kowloon. Plagued by rain and dark colours, this is one of the darkest maps in Black Ops. There’s definitely a sense that you’re running from building to building across rooftops, which seems to have been Treyarch’s intention. One of the most intriguing elements of this map's design is the unconventional route layout; there’s barely a straight and uncompromised path to be found, with movement from building to building normally involving a large jump across platforms. This makes combat a little bit more interesting, as you now also have to keep an eye out for small holes and gaps that you would otherwise expect to be there. Treyarch has done a great job of portraying the feeling of being on rooftops, thanks in part to the countless broken pathways and death drops.
Traveling from one point of the map to the other is made easy with the inclusion of a zip line, which improves speed but obviously makes you vulnerable to any enemies down below.  It's a neat little addition, especially if you have an enemy waiting for a carepackage in the open area below.

Stadium is set in and around a US ice hockey rink, with a central location and a number of fantastic flanking points making it a worthy addition to the map list in Black Ops. This is not a map to take lightly though; killstreaks will be aplenty and ratios will be hurt, thanks in part to the maps numerous dead ends and maze-like central corridor. The action is quick and intense on this map – think Terminal in Modern Warfare 2 – and with a number of decent vantage points, as well as the opportunity to flank your enemy at will, Stadium may very well propel up the ranks as the best map in Black Ops.

Review: Dead Space 2

Three years have passed since the events on the USG Ishimura.  The fateful rescue attempt leaving one survivor in a world of hurt.  Isaac Clarke returns from the pits of hell only to be overtaken by it again on the space station known as the Sprawl on Saturn’s largest moon, Titan.   As much as Isaac tried to keep from being overtaken by enemy creatures, the damage done mentally left longer lasting scars.
When he “wakes” from his Post Traumatic Stress and dementia, Isaac is again thrust into the center of conspiracy, violence, death and necromorphs.
…Succumb to insanity.

The former picturesque station is now a bloody one-way path into the belly of the beast.  The graphics are stellar and crisp giving enough detail to the creatures that lurk the horrid complexions that made even myself recoil at a few scenes.  Even in the dark hallways or walking through the recommissioned Ishimura, the atmosphere just on sight gave a sense of foreboding and dread.  The lighting was intense to the sudden burst of a fuse to the black lights that illuminate blood stains in a day glow blue.  The smallest details made the game a work of art.
The ambiance from the soundtrack to the clatter of metal on deck plating enters the player into a sense of paranoia.  The claws skittering in air ducts above urge the player forward, even if they didn’t want to.
“Shoot off their limbs!”

Sunday, January 30, 2011

Magicka: Review

Developer: Arrowhead Game Studios
Publisher: Paradox Interactive
Platform: PC

Ripe with humorous dialogue and an innovative spell casting system, Magicka brings some flair to a self-described “generic fantasy world” that helps to distinguish it in an ever-growing sea of orcs, demons and wizards of which we have become accustomed to. While, from a distance, many aspects of Magicka may seem familiar to you, these individual pieces of gameplay and design are able to culminate into a truly unique and enjoyable experience.

Beginning your journey as nothing but a lowly wizard tasked with saving the world from certain destruction, you will battle countless hordes of goblins and trolls who hope to someday use your “bathrobe” as a new blood-covered towel. Magicka never claims to break any new ground with its storytelling, instead, the game embraces its conventional roots through a combination of clever humor and media references–which only increase in absurdity as the story progresses.
At first glance Magicka may appear to be a fantasy game like any other, but looks are most certainly deceiving. Throughout the game there is an apparent absence of many basic fantasy game cues that you may be familiar with such as inventory, currency, quests, and even a mana bar. However, although these conventional gameplay features may seem to be missing when compared to similar games in the genre, there is never necessarily a feeling of desire for them to be included.

As someone who has always been a fan of customary fantasy games, the humor and borderline nonsensical story of Magicka compared to that of other, more serious titles is a relieving breath of fresh air. Sometimes it’s satisfying to be able to play a game without concerning yourself with storyline or developing characters.
This is the first game to be developed by Arrowhead Game Studios, a company that originated as a simple student project. Despite the fact that this is the developer’s first release, the quality of the game should speak volumes about the future of the studio.

What You’ll Like

Spell System: Magicka is a game in which your only class option is a wizard, so it makes sense that the gameplay is based around spellcasting. More specifically, Magicka revolves around the idea of combining different elemental spells. In total, there are ten elements that you can utilize in the game–eight basic and two sub-elements.
Spell combinations are primarily based on logic, for example, casting the earth spell individually results in only a simple rock being thrown in the direction of your enemy, however, if earth and fire are used together, that regular rock instantly becomes a flaming projectile. While each element can be combined with almost any other, there are a few exceptions that exist in the form of opposites.

Opposites are restrictions that are set in place in order to prevent you from combining certain elements with each other. Each element has at least one opposite which, similar to spell combination, is based on logic. Casting electricity and earth, for example, will negate both spell effects–similarly, attempting to use electricity while you are wet will result in self-inflicted damage.

In order to cast even more complex spells, you must rely on magicks. Magicks are spells that require specific combinations in order to work, and can only be learned by picking up spellbooks that are hidden in the world–or, on a few occasions, through story-related events. The effects of magicks can range from invisibility, summoning creatures, or even creating a black hole.

The various spellcasting systems that are present in Magicka ultimately result in a type of gameplay that feels unique when compared to that of similar games in the genre.

Humor: Within seconds of beginning a new game, it’s immediately apparent that humor is a very integral aspect of Magicka. Without a doubt, you’re almost guaranteed to find some kind of joke around every corner–whether you realize it or not.

A significant portion of the humor found in Magicka is devoted to referencing other forms of media. Monty Python, SkiFree and Star Trek are just a few examples of what kinds of references you’ll discover as you play through the campaign.

Game Length: It took me approximately 7 hours and 20 minutes to complete the single-player campaign. I hate to bring up the “dollar per hour” argument, but considering the fact that Magicka is only a $10 game, the fact that the campaign lasts upwards of 7 hours–not including either multiplayer or the challenge mode–goes a long way.

Challenge Mode: Once you complete the campaign in Magicka, the challenge mode exists in order to continue holding your attention. Starting with only basic equipment and magicks, you are pitted against waves of enemies with the hopes of surviving until round 20. As time passes, you are provided with new weapons and spells in order to help make your survival slightly more possible.
This mode makes use of leaderboards, which can be used to track your survival compared to your friends.
Multiplayer: The multiplayer in Magicka is virtually identical to the single-player, the only exception being that there are significantly more wizards.

Both the adventure and challenge modes are capable of containing up to four people at once–either locally or online. While playing these modes individually is certainly fine, the addition of multiplayer opens up entirely new strategic possibilities for you and your friends.

Despite the fact that there are certainly a few flaws in the multiplayer, such as the fact that you cannot join a session that is already in progress, the way that the game is played in a group when compared to how it’s played individually is different enough that it’s worth experiencing a second time.
What You Might Not Like

Save Structure: Magicka utilizes a save system which is comparable to that of many old school games. What this basically means is that you are unable to save your progress in the middle of a chapter. This structure of saving ultimately forces you to make a commitment whenever beginning a new section of the game. If some sort of problem, such as a power-outage or real-life obligations, comes up while you’re in the middle of a chapter, you have no choice but to start from scratch during your next session.

Regardless of the fact that none of the chapters in Magicka are ridiculously long, it becomes a hassle to have to restart a level entirely due to something as simple as the game crashing.

Technical Issues: While playing through the single-player campaign, Magicka locked up on me three time. Unfortunately, these issues coincidentally occurred near the end of a chapter, which of course resulted in me being forced to play through the entire level a second time in order to recover my lost progress.

Persistence: This may seem a bit trivial to complain about, but items and magicks sadly do not carry over between multiplayer and single-player. While character progression isn’t exactly the cornerstone of Magicka, having the ability to use weapons and spells from your single-player game with friends in multiplayer would be a welcome addition.

Magicka is a game that’s full of charm and genuinely funny moments. While many other games attempt to hide their generic roots, Magicka embraces that fact and instead wears it proudly on its sleeve.

Every once in awhile a game will come along that completely grabs me for no discernible reason other than the fact that it’s simply fun, and Magicka is easily one of those games.

Saturday, January 8, 2011

Top 5 Wimpiest Videogame Weapons

Given the FPS genre's freight train-like popularity, it's undeniable that the act of fragging bad guys with totem pole-sized guns isn't losing its appeal. While splashy kills in games like Bulletstorm, Rage, and Gears Of War 3 snag nonstop gaming-news coverage, it's easy enough to take for granted or even forget about gaming's wussiest weapons -- firearms that exist solely to make the simple task of murder nigh-on impossible.

In the spirit of the New Year, we put down our BFG 9000s and beat the war drum for weapons that will only get you laughed at in combat.

5. Bubble Gun, Earthworm Jim 2
Far more of a liability than an asset, Jim's soap bubble-dispensing gun is on par with Mario's poison mushroom in that it masquerades as a power-up, when in fact it should be avoided at all costs. It does no damage whatsoever to enemies, slows you down in that race against Psy-Crow, and even in real life the children's toy isn't much fun. It's obviously included as a joke.

4. Leaf Shield, Mega Man 2
They say the best offense is a good defense, but Wood Man's power is arguably neither of these. Then again, what would you really expect from a robot that's modeled after a tree trunk? Its usefulness is marginal at best depending on your play style, but again: it's a freaking shield made of leaves.

3. Solar Gun, Metal Gear Solid 4: Guns Of The Patriots
Who knew going green was so popular? Old Snake hops on the eco-bandwagon in this excursion, obtaining this firearm after enduring for a given time with non-lethal tactics. It uses solar energy to incapacitate enemies, which is nice, though the firearm is somewhat useless since sunlight is awfully scarce for most of the game. Heck, children playing with a magnifying glass on a clear sunny day near an anthill are more dangerous than Snake toting this gun.

2. Wooden Sword, Ninja Gaiden
In this modern-era reboot to the unforgivably tough NES series, you'll face down dragons, ninjas, zombies, tentacled freaks, tanks, and helicopters; so why on earth would you ever take a wooden practice weapon with you? Its purpose is twofold: To allow for a greater challenge for masochists everywhere, and to provide an easy, albeit grinding way out for those who opt to upgrade it multiple times to unlock its ultimate form, the Unlabored Flawlessness. It does next to no damage in its original state, and your best attack plan against lightning-shooting worms and fire-breathing dragons is to hope the flimsy bludgeon gives them a splinter and eventually gets infected. Ryu would be better off just popping a cyanide capsule and embracing the inevitable.

1. Red Ryder BB Gun, Fallout series
Seriously, if you're playing Fallout with this BB gun (obviously inspired by A Christmas Story), you're doing it solely for the bragging rights. You simply won't get far shooting ball bearings at mutants, which you're far more likely to run into than ominous pigeons or menacing tin cans. The deck is stacked so impossibly against you with it: it does next to no damage, its ammo is scarce, and worst of all, you'll likely shoot an eye out.

Back to the Future: The Game Review

Twenty-five years after the first Back to the Future film, developer Telltale Games has come out with what's probably the first decent video game based on the series.

Back to the Future: The Game will appeal to two types of players: Fans of Telltale, and fans of the '80s movie series featuring Doc, Marty McFly, and a time-traveling DeLorean. Judging by the first episode (there will be five total at a rate of one per month), the former group is almost certain to love this title; Telltale's work is always high-quality, after all. However, the average Back to the Future fan might find the point-and-click adventure gameplay to be dated and tedious.

For those of you who haven't played a point-and-click game since the days of King's Quest and Myst, things haven't changed all that much. In Back to the Future, you control McFly from a third-person perspective, picking up items and using them to solve puzzles as the plot unfolds. None of the puzzles here are difficult in the normal sense of the word, but they're often unintuitive, and not in a good way. Frequently, you'll find yourself roaming aimlessly or working your way through dialogue trees you've already finished, looking for something you might have missed. There's a decent hint system that can help you out when you get stuck, but that doesn't always stop frustration and boredom from setting in.

What has changed since the glory days of point-and-click, however, is the entrance of Telltale Games into the genre. Whereas earlier games focused almost exclusively on the gameplay (Myst was actually set on an unpopulated, deathly silent island), Telltale's work focuses on lighthearted, humorous storytelling, with frequent cutscenes, cartoonish graphics, and lots of great jokes. It was a great fit, for example, when Telltale chose to adapt the Strong Bad cartoon into a game, and they've also handled Wallace & Gromit, Monkey Island, and Sam & Max. If there's one thing that will make a casual gamer stick with this title, it's the opportunity to work through a brand-new story set in the world of the Flux Capacitor, devised with help from Back to the Future co-creator/co-writer Bob Gale and told by these masters of the adventure-game form.

Simply put, the game does a great job of recapturing the old Back to the Future magic. The voice acting is superb; we've never heard an imitation as spot-on as the one A.J. LosCascio provides for Michael J. Fox, and Christopher Lloyd reprises his role as Doc. The music brings back memories. And the story is worthy of the series' name.

As you begin, Marty is dreaming about the very early moments of the first Back to the Future movie; Doc loads his dog, Einstein, into the DeLorean for a test, and is overjoyed when he manages to send the pooch slightly into the future. Soon, though, Marty wakes up to find himself in 1986, living in the wake of the final movie. He's fine, but Doc is in some other time period, and Einstein is nowhere to be found. At first, Marty tries to help sell off Doc's old things, but eventually, the DeLorean appears with Einstein inside, with clues that lead to Doc's whereabouts. It turns out that Doc installed a feature in the DeLorean that transports it back to the present if he gets lost. Doc is imprisoned in the Prohibition era, and Marty has to find a way to bust him out.

Tuesday, January 4, 2011


With the title being a little under a month away, the world's very first Dead Space 2 review has officially gone live. Find out the first verdict on the upcoming game after the break.

With there being only a little under a month left until Dead Space 2 officially hits store shelves, it was only a matter of time before reviews started to pour in all over the net.  The first title was an absolute gem, and Visceral Studios set out to capture the same emotion they delivered on the first and do nothing but improve it.

If the very first review by the Official Xbox Magazine is anything to go by, then Visceral Studios has done just that.  With Dead Space 2 dawning the cover for February's issue of the magazine, the staff at OXM have given the title a 9.5 overall score.

While we don't want to give away too many of the details, the review states the title is filled with tons of horror and surprises, along with it being very lengthy.  What do you think about the very first review for Dead Space 2?  Are you planning on picking it up next month?

Be sure to let us know what you think by leaving us a comment below, or sounding off in our forums!  Dead Space 2 is set to hit the Playstation 3 & Xbox 360 on January 25th, reserve your copy today.

Mario Kart 3DS is the most wanted 3DS game of 2011

Of the 70+ games that have been confirmed for 3DS, readers of Official Nintendo Magazine have picked out Mario Kart 3DS as the game that they're most looking forward to.

Mario Kart 3DS came out on top in a poll of ONM readers, ahead of Legend Of Zelda: Ocarina Of Time 3D and Paper Mario.

Commenting on their reader's choice, ONM said "while some prefer the jostling and friendly banter that comes when four players crowd around the telly, others prefer the online racing of Mario Kart DS.

"The fact that it's a new game as opposed to a remake may have won it more votes than Ocarina Of Time but it's hard to argue that it doesn't deserve it. It's always exciting to see what Nintendo will do next with Mario Kart and we can report that the 3D effects are perfectly suited to this fantastic racing series. This will be the essential online 3DS game."