Heroes of Newerth players suffering from entomophobia (fear of insects) are about to get a nasty surprise: Tremble, the seventy-sixth hero to join HoN’s ragtag bunch, is sure to give hapless noobs nightmares. Combine the horrifying appearance of Warhammer 40K’s Tyranid Lictor with the creepy burrowing of StarCraft II’s equally horrifying Zerg, and you’ll understand why heroes should be terrified when the ground starts rumbling beneath their feet. Read on to find out more about the bloodcurdling beetle who’ll be coming soon to a gank near you.
Role:
Tremble, an Agility-based melee hero, has got it where it counts: his abilities make him both an excellent farmer and ganker. His early-game harassment and his ability to rake in gold can make him a force to be reckoned with mid-game, giving him free reign to roam around the map killing everything in sight (courtesy of his temporary invisibility). Players will have to use Tremble’s early-game advantages to stay ahead, lest they end up weak in the late-game when everyone else’s abilities that start scaling up. His Ultimate ability, Hive Mind, summons a powerful bug-pet, Shudder; this incredibly strong pet can effectively double your presence around the map. You can farm with Tremble while microing Shudder to aid your team with ganks and scouting. Check out Tremble’s four powers, with tips from S2 Games’ own [S2]Nome, the mind behind this hero.
Abilities:
Dark Swarm: When activated, Tremble becomes enveloped in a Dark Swarm of bugs. Enemies outside of Dark Swarm do less damage to Tremble, while enemies inside the Swarm take high magic damage. In the lane, it can be used when going for a kill, or simply to farm creeps. Coupled with the slow from Impalers, Dark Swarm can make Tremble a difficult hero to pin down and eliminate. In team fights, activating Dark Swarm while engaging a target grants massive damage mitigation against ranged heroes, forcing them to enter the Swarm to take Tremble down.
Role:
Tremble, an Agility-based melee hero, has got it where it counts: his abilities make him both an excellent farmer and ganker. His early-game harassment and his ability to rake in gold can make him a force to be reckoned with mid-game, giving him free reign to roam around the map killing everything in sight (courtesy of his temporary invisibility). Players will have to use Tremble’s early-game advantages to stay ahead, lest they end up weak in the late-game when everyone else’s abilities that start scaling up. His Ultimate ability, Hive Mind, summons a powerful bug-pet, Shudder; this incredibly strong pet can effectively double your presence around the map. You can farm with Tremble while microing Shudder to aid your team with ganks and scouting. Check out Tremble’s four powers, with tips from S2 Games’ own [S2]Nome, the mind behind this hero.
Abilities:
Dark Swarm: When activated, Tremble becomes enveloped in a Dark Swarm of bugs. Enemies outside of Dark Swarm do less damage to Tremble, while enemies inside the Swarm take high magic damage. In the lane, it can be used when going for a kill, or simply to farm creeps. Coupled with the slow from Impalers, Dark Swarm can make Tremble a difficult hero to pin down and eliminate. In team fights, activating Dark Swarm while engaging a target grants massive damage mitigation against ranged heroes, forcing them to enter the Swarm to take Tremble down.