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Wednesday, December 8, 2010

TRON: Evolution Walkthrough

The people who made TRON: Evolution had it pretty easy — the basic elements of their video game had already been designed for them by the people who made the movies. That doesn’t mean, though, that the game is bad, or without its challenges.

Combining hi-octane 3rd-person action with RPG elements and futuristic racing, the game also features a robust multiplayer mode that will bring the most exciting sequences in the movies to life.

Use this walkthrough to navigate the trickiest elements of the singleplayer campaign. You can see lists of trophies and achievements. We’ll also have cheats and unlockables available next week.

Freeplay Pick: Starfare, a space-based RTS

Well this is a treat. Typically, for our free play pick series we usually find and play free platformers or puzzlers. To be honest, I always just assumed that games not of those varieties were too complex and difficult to make to just give away for nothing. But I guess, there’s an exception to every rule and Starfare seems to be one of the best free-to-play RTS games I’ve seen yet.

Starfare is, unsurprisingly based in space. You control an empire of resource loving people. The game focuses almost entirely around needing to capture and harvest asteroids which contain the valuable resources you and your enemy require to continue to make bigger and better ships. Of course, the unique angle here is that the asteroids aren’t always static, i.e. they move around.

Additionally, the game comes with 12 missions and a unique storyline as well as tools that allow for players to create their own levels should they desire.

For any fan of the RTS genre this seems like a really good pick up, especially considering that new RTS games are getting quite rare these days.

Download via the link.
[IndieDB]

The concept behind Dragon Age 2

Let’s get a behind-the-scenes look at the development of ‘Dragon Age 2′. This first dev diary explains the concept behind the game and also includes some interesting in-game footage.


The team at BioWare explains how they first made a cartoon animatic and how they came up with the idea behind the main character. They also comment what they’ve change from ‘Dragon Age: Origins’ to make this one a better experience.

From what we can see in the video, the gameplay seems to be running smoother and faster, mostly in the fights scenes.
‘Dragon Age 2′ will be released on March 8 in the US and March 11 in the UK.

Tuesday, December 7, 2010

World of WarCraft: Cataclysm for MMORPG

Publisher: Activision Inc.
Developer: Blizzard Entertainment
Genre: Role-playing
Release Date: N Amer - 12/07/10
Platforms: MMORPG, PC,

An ancient evil lies dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

Dead Space 2: Isaac's no longer just an "errand boy"

During an exclusive interview with GamerZines, Dead Space 2's executive producer Steve Papoutsis has outlined how the lead character's role has evolved from the original game.
"One thing we wanted to address in the sequel was the feeling of Isaac being an errand boy, someone who simply took directions and blindly did what he was told," explained the senior figure from Visceral Games.
"The biggest impact this change has on the game really comes out when Isaac speaks, he is not passively following orders instead he is actively seeking for answers or taking matters into his own hands. I don't want to go too much more into it as it could wind up in Spoiler Town, and that's a place I'd like to avoid."
Nobody likes Spoiler Town.
Isaac was noticeably quiet in the original Dead Space, never questioning or complaining about the multitude of orders being piped through his suit during the lengthy campaign.
It seems as though that will all change in Dead Space 2, placing Isaac as a character with emotions, thoughts, feelings and for the first time a voice, rather than an empty vessel for gamers to project themselves onto when playing.
That can only be a good thing, as it allows Visceral Games to craft a much better campaign with a tangible plot and real character progression.
Dead Space 2 will be released on Xbox 360, PlayStation 3 and PC on January 28th.
To read more of the exclusive interview with Steve Papoutsis where he discusses the Dead Space movie and why multiplayer was such an important inclusion in the forthcoming sequel, please follow the link on the right.