Video Games, Cheats,Reviews Gaming

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Wednesday, February 2, 2011

Review:Wanton destruction's never been so cheap


It would be easy – and also very wrong – to immediately dismiss Breach out of hand as another generic online shooter. Looks can be deceiving; yes, it borrows generously from the best games of the genre, but Breach’s twists on the oh-so-commonplace FPS model will give many a Modern Warfare-weary virtual soldier an addictive new way to create online mayhem.

It takes a mouthful to define Breach. Officially, it’s a downloadable, online-only, multiplayer-only military simulator from developer Atomic Games. There’s no single-player mode, so you’re thrown into the fray right from the get-go. All the typical accoutrements you’d expect in a modern-day shooter are here, including standard game modes (deathmatch, stronghold, and escort), multiple soldier classes to encourage team-based play, character “perks” you unlock as your experience levels increase, and a variety of map styles that lend themselves to the different modes.

However, Breach really shines as you start to become familiar with the four maps (with one nighttime variant), all of which are layered and full of nooks and crannies that invite exploration, exploitation, and utter destruction. Much of the environment can be blown to bits, including walls, bridges, and floors. This isn’t just for show, either, as bringing a bridge down on top of an enemy is a great way to kill them, or blasting a tiny hole in a brick wall creates a superb sniper spot. Of course, your cubbyhole doesn’t stand a chance against the business end of a rocket launcher – another great tool to alter the environment.

Plentiful gadgetry also alters the balance of power between the warring groups in Breach; investing in nifty items like sticky bombs or sniper detectors as you move up the experience chain goes a long way in helping you win skirmishes. Even better, when you go from the standard settings to Hardcore, radar disappears and you’re left to work with your teammates in an incredibly tense atmosphere.

OK, so it’s not the best-looking title out there, the relatively small number of maps could get tiresome after awhile, and any long-term enjoyment hinges mightily on the establishment of a strong online community. However, at $15, Breach is a great value. Sporting plenty of weapons, upgrades, and gobs of stuff to blow up, it’s an undeniably fun way to get out of your current FPS rut – or get back into one.

Monday, January 31, 2011

Scarface: The World is Yours Cheats



Decrease Cop Heat

Pause the game, choose CHEATS and enter the following:
FLYSTRT
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Decrease Gang Heat

Pause the game, choose CHEATS and enter the following:
NOBALLS
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Fill Balls Meter

Pause the game, choose CHEATS and enter the following:
FPATCH
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Increase Cop Heat

Pause the game, choose CHEATS and enter the following:
DONUT

Call of Duty: Black Ops First Strike DLC Review


The first DLC map pack for Black Ops is here and it’s great! Not only do you get four great new maps for the online component, but also a cool new map for Zombies to sink your teeth into. If you were at all querying whether or not to purchase this new map pack, you can rest assured that you’re getting your money’s worth.
Kowloon
This map pits you on the rooftops of Chinese city Kowloon. Plagued by rain and dark colours, this is one of the darkest maps in Black Ops. There’s definitely a sense that you’re running from building to building across rooftops, which seems to have been Treyarch’s intention. One of the most intriguing elements of this map's design is the unconventional route layout; there’s barely a straight and uncompromised path to be found, with movement from building to building normally involving a large jump across platforms. This makes combat a little bit more interesting, as you now also have to keep an eye out for small holes and gaps that you would otherwise expect to be there. Treyarch has done a great job of portraying the feeling of being on rooftops, thanks in part to the countless broken pathways and death drops.
Traveling from one point of the map to the other is made easy with the inclusion of a zip line, which improves speed but obviously makes you vulnerable to any enemies down below.  It's a neat little addition, especially if you have an enemy waiting for a carepackage in the open area below.


Stadium
Stadium is set in and around a US ice hockey rink, with a central location and a number of fantastic flanking points making it a worthy addition to the map list in Black Ops. This is not a map to take lightly though; killstreaks will be aplenty and ratios will be hurt, thanks in part to the maps numerous dead ends and maze-like central corridor. The action is quick and intense on this map – think Terminal in Modern Warfare 2 – and with a number of decent vantage points, as well as the opportunity to flank your enemy at will, Stadium may very well propel up the ranks as the best map in Black Ops.

Review: Dead Space 2


Three years have passed since the events on the USG Ishimura.  The fateful rescue attempt leaving one survivor in a world of hurt.  Isaac Clarke returns from the pits of hell only to be overtaken by it again on the space station known as the Sprawl on Saturn’s largest moon, Titan.   As much as Isaac tried to keep from being overtaken by enemy creatures, the damage done mentally left longer lasting scars.
When he “wakes” from his Post Traumatic Stress and dementia, Isaac is again thrust into the center of conspiracy, violence, death and necromorphs.
…Succumb to insanity.

The former picturesque station is now a bloody one-way path into the belly of the beast.  The graphics are stellar and crisp giving enough detail to the creatures that lurk the horrid complexions that made even myself recoil at a few scenes.  Even in the dark hallways or walking through the recommissioned Ishimura, the atmosphere just on sight gave a sense of foreboding and dread.  The lighting was intense to the sudden burst of a fuse to the black lights that illuminate blood stains in a day glow blue.  The smallest details made the game a work of art.
The ambiance from the soundtrack to the clatter of metal on deck plating enters the player into a sense of paranoia.  The claws skittering in air ducts above urge the player forward, even if they didn’t want to.
“Shoot off their limbs!”

Sunday, January 30, 2011

Magicka: Review


Magicka
Developer: Arrowhead Game Studios
Publisher: Paradox Interactive
Platform: PC

Ripe with humorous dialogue and an innovative spell casting system, Magicka brings some flair to a self-described “generic fantasy world” that helps to distinguish it in an ever-growing sea of orcs, demons and wizards of which we have become accustomed to. While, from a distance, many aspects of Magicka may seem familiar to you, these individual pieces of gameplay and design are able to culminate into a truly unique and enjoyable experience.

Beginning your journey as nothing but a lowly wizard tasked with saving the world from certain destruction, you will battle countless hordes of goblins and trolls who hope to someday use your “bathrobe” as a new blood-covered towel. Magicka never claims to break any new ground with its storytelling, instead, the game embraces its conventional roots through a combination of clever humor and media references–which only increase in absurdity as the story progresses.
At first glance Magicka may appear to be a fantasy game like any other, but looks are most certainly deceiving. Throughout the game there is an apparent absence of many basic fantasy game cues that you may be familiar with such as inventory, currency, quests, and even a mana bar. However, although these conventional gameplay features may seem to be missing when compared to similar games in the genre, there is never necessarily a feeling of desire for them to be included.

As someone who has always been a fan of customary fantasy games, the humor and borderline nonsensical story of Magicka compared to that of other, more serious titles is a relieving breath of fresh air. Sometimes it’s satisfying to be able to play a game without concerning yourself with storyline or developing characters.
This is the first game to be developed by Arrowhead Game Studios, a company that originated as a simple student project. Despite the fact that this is the developer’s first release, the quality of the game should speak volumes about the future of the studio.

What You’ll Like

Spell System: Magicka is a game in which your only class option is a wizard, so it makes sense that the gameplay is based around spellcasting. More specifically, Magicka revolves around the idea of combining different elemental spells. In total, there are ten elements that you can utilize in the game–eight basic and two sub-elements.
Spell combinations are primarily based on logic, for example, casting the earth spell individually results in only a simple rock being thrown in the direction of your enemy, however, if earth and fire are used together, that regular rock instantly becomes a flaming projectile. While each element can be combined with almost any other, there are a few exceptions that exist in the form of opposites.

Opposites are restrictions that are set in place in order to prevent you from combining certain elements with each other. Each element has at least one opposite which, similar to spell combination, is based on logic. Casting electricity and earth, for example, will negate both spell effects–similarly, attempting to use electricity while you are wet will result in self-inflicted damage.

In order to cast even more complex spells, you must rely on magicks. Magicks are spells that require specific combinations in order to work, and can only be learned by picking up spellbooks that are hidden in the world–or, on a few occasions, through story-related events. The effects of magicks can range from invisibility, summoning creatures, or even creating a black hole.

The various spellcasting systems that are present in Magicka ultimately result in a type of gameplay that feels unique when compared to that of similar games in the genre.

Humor: Within seconds of beginning a new game, it’s immediately apparent that humor is a very integral aspect of Magicka. Without a doubt, you’re almost guaranteed to find some kind of joke around every corner–whether you realize it or not.

A significant portion of the humor found in Magicka is devoted to referencing other forms of media. Monty Python, SkiFree and Star Trek are just a few examples of what kinds of references you’ll discover as you play through the campaign.

Game Length: It took me approximately 7 hours and 20 minutes to complete the single-player campaign. I hate to bring up the “dollar per hour” argument, but considering the fact that Magicka is only a $10 game, the fact that the campaign lasts upwards of 7 hours–not including either multiplayer or the challenge mode–goes a long way.

Challenge Mode: Once you complete the campaign in Magicka, the challenge mode exists in order to continue holding your attention. Starting with only basic equipment and magicks, you are pitted against waves of enemies with the hopes of surviving until round 20. As time passes, you are provided with new weapons and spells in order to help make your survival slightly more possible.
This mode makes use of leaderboards, which can be used to track your survival compared to your friends.
Multiplayer: The multiplayer in Magicka is virtually identical to the single-player, the only exception being that there are significantly more wizards.

Both the adventure and challenge modes are capable of containing up to four people at once–either locally or online. While playing these modes individually is certainly fine, the addition of multiplayer opens up entirely new strategic possibilities for you and your friends.

Despite the fact that there are certainly a few flaws in the multiplayer, such as the fact that you cannot join a session that is already in progress, the way that the game is played in a group when compared to how it’s played individually is different enough that it’s worth experiencing a second time.
What You Might Not Like

Save Structure: Magicka utilizes a save system which is comparable to that of many old school games. What this basically means is that you are unable to save your progress in the middle of a chapter. This structure of saving ultimately forces you to make a commitment whenever beginning a new section of the game. If some sort of problem, such as a power-outage or real-life obligations, comes up while you’re in the middle of a chapter, you have no choice but to start from scratch during your next session.

Regardless of the fact that none of the chapters in Magicka are ridiculously long, it becomes a hassle to have to restart a level entirely due to something as simple as the game crashing.

Technical Issues: While playing through the single-player campaign, Magicka locked up on me three time. Unfortunately, these issues coincidentally occurred near the end of a chapter, which of course resulted in me being forced to play through the entire level a second time in order to recover my lost progress.

Persistence: This may seem a bit trivial to complain about, but items and magicks sadly do not carry over between multiplayer and single-player. While character progression isn’t exactly the cornerstone of Magicka, having the ability to use weapons and spells from your single-player game with friends in multiplayer would be a welcome addition.

Magicka is a game that’s full of charm and genuinely funny moments. While many other games attempt to hide their generic roots, Magicka embraces that fact and instead wears it proudly on its sleeve.

Every once in awhile a game will come along that completely grabs me for no discernible reason other than the fact that it’s simply fun, and Magicka is easily one of those games.