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Monday, April 4, 2011

Rumor: IGN to launch StarCraft II professional gaming league


Rumors with a little bit of evidence have hit the internet that seem to indicate that gaming media company IGN may be planning to launch its own professional gaming league, with Blizzard's sci-fi RTS game StarCraft II at the center of it.

Starcraft-themed web site TeamLiquid.net reports via Korean-based web sites that IGN will launch such a league with a prize pool of between $150,000 to $200,000. In addition there is a IGN Pro League web site already set up that seems to be counting down towards a launch around midnight Eastern time on Tuesday.

If true this would be the latest attempt to launch a US-based pro gaming league. At the moment only Major League Gaming has been successful at staying afloat with other ventures like the Cyberathlete Professional League, the Championship Gaming Series and the World Series of Video Games all closing up shop in the past few years.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

Planetside Next to get more resources despite Sony Online layoffs


Sony Online got hit earlier this week with mass layoffs and the total shutdown of three of its five studios, along with the cancelation of The Agency. Prior to the layoffs Sony Online head man John Smedley had been stating that the upcoming revivial of the sci-fi FPS MMO Planetside would launch a beta at the end of the first quarter or the beginning of the second quarter.

The bad news? Smedley told fan site Planetside Universe that the launch of PlanetSide Next "will be out a little later in the year." The good news is that Smedley also said that more resources would be put into the game and "we are pulling out all the stops to make it great." There are also hints that more info on this move will be revealed sometime next week.
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

What would a female version of Duke Nukem be like?


Recently there was a bit of controversy over the Capture the Babe multiplayer mode that will be in the upcoming Duke Nukem Forever game. The mode will have players hold the babe in question and if she started becoming antsy, the player is suppose to slap them (gently) on her behind. That caused some to be critical of the mode, saying any kind of physical force on a female was sending the wrong message.

In a new chat with Computer and Video Games, Gearbox Software's Randy Pitchford defends Duke's behavior towards women, saying, " ... he actually loves women and will put himself to great risk to make sure that they're safe. That's the whole premise of the game." He added, "I think it'd be really interesting some day to see what a female version of Duke would be like. Maybe that's a game." Indeed that would be a game; anyone want to make it?
Disclaimer: All information on this blog has been compiled from their respective official websites or through public domain sites and leading newspapers. Although, we have taken reasonable efforts to provide you with accurate information, but we assumes no responsibility for the accuracy (or inaccuracy) of the Information and would advise you to verify it from the official product provider. We cannot guarantee that the information on this page is 100% correct.

This Week In PC Games: April 4-10


After a very busy March for major PC game releases, things slow down a bit for the first full week of April with several smaller downloadable PC games due to be released.

Dino D-Day: This game, which first started life as a Half-Life 2 mod, has one of the more colorful premises we have ever seen. The multiplayer shooter's back story has the Nazi's in WWII creating weapon-based dinosaurs which the Allies have to fight off. The game's developers at 800 North have already promised that this game will get lots of free content after its release on April 8.
Anomaly: Warzone Earth: This debut title from 11 Bit Studios is a top down tower defense game that has you trying to defend Earth against an alien invasion.

Sunday, April 3, 2011

Men of War: Assault Squad review

If Assault Squad was an MG 42 it would need a barrel change about every three minutes. ‘Ferocious’ doesn’t begin to describe the bloody bullet ballets served-up by this semimarvellous semi-sequel.

Instead of sending our favourite WWII tactics title in years back to the front with a conventional campaign in its kit bag, Digitalmindsoft have equipped it with something called ‘Skirmish’. There’s still a heap of singleplayer missions (16), but now all scenarios rely on the same push-push-PUSH! play mechanism.

You start at one end of a long battlefield with a knot of infantry under your wing. By pushing forward and seizing the control flags that dot the terrain, reinforcement points are earned, and new force types unlocked. A gain might release a new armoured car or infantry flavour. It may also trigger a brutal counter-attack. These retaliatory thrusts, combined with the fact the AI is usually dug-in deeper than an agoraphobic tin miner, mean victories sometimes take hours to secure. Even on ‘easy’ you’ll need stamina and skill to prevail.
What lovely war
Though the enemy never stops trying to regain lost flags, there are usually sufficient lulls in the lead storm to enjoy MoW’s trademark intricacy. A click here sends a sergeant scampering across a lane to pick up an abandoned anti-tank rifle. A click there sends a sniper slithering surreptitiously down the flank. Behind the church, two unhorsed tankers jog forward to begin repairs on a knocked out StuG. By the bridge, engineers start stringing barbed wire and laying mines, and grenadiers clamber back into a halftrack in readiness for the next nerve-shredding, pulse-propelling phase of the assault.